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Old Aug 23, 2006, 04:24 PM // 16:24   #401
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all you need is 1 skill on your skill bar.........VIRULENCE!!!!!!!!!
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Old Aug 23, 2006, 10:08 PM // 22:08   #402
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A touchy wouldn't be able to spam skills fast enough to be able to keep up with damage that he's taking if the recharge was longer.

@gasmaskman-sry bout that, i was thinking about vamp bite for some reason O.o I got mixed up.
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Old Aug 24, 2006, 02:30 AM // 02:30   #403
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Quote:
Originally Posted by Baggers
I whacked on SS + Empathy + Isidious Parasite with my Necro (first time I really put some sort of build with it, never use him) - It seemed to cause the Ranger trouble. I don't know if all those skills stack or whatever, I was in the heat of battle :P

But yeh, those 3 skills pretty much shutdown Warriors as they'll kite coz of the hex's. It's not as effective Vs Touchers coz they heal more, but when I kept the hex's up he seemed to kite so he must of not liked it.

Please excuse me if those skills don't work fully, I was testing.
Having used touch ranger many times. I have to say SS "alone" does absolutely nothing to stop me from doing what I do.

Btw being knocked down does nothing since I usually get right back up and heal myself anyways UNLESS I'm being spiked by everyone.

Wild Blow on my poor ass? So I lost 1 stance. Oh well I got more. Wild Blow on me again? Got another one or my first stance has already recharged. Time management is what I call it.

Ice snares? Lots of Touch Ranger hate? I'll keep you occupied long enough for the rest of my team to do what they gotta do while 1+ people are focusing their time on me.

Kiting? The longer you kite the less of a problem you are to me and anyone else since you won't be doing very much but dodging me. Should you decide to cast a spell, attack etc... I'll swarm in for some nice touching.

OK we can sit here and spit out a million variables to counter everything I just said and then we'll have another million counter-variables counter those variables and so on... Basically there are ways to counter these counters depending on the situation.

Btw critique this all you want I won't be reading anymore of this wasted thread anyways. It's your time not mine after this post.

Peace

Last edited by byteme!; Aug 24, 2006 at 02:38 AM // 02:38..
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Old Aug 24, 2006, 05:27 PM // 17:27   #404
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I literally sigh when I see one on my own team.
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Old Aug 24, 2006, 06:37 PM // 18:37   #405
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Quote:
Originally Posted by Maria The Princess
all you need is 1 skill on your skill bar.........VIRULENCE!!!!!!!!!
Does nothing! Only if someone uses crippling shot or some other condition attack will Virulence do anything.

I do believe Touch Rangers do carry Plauge Touch, so you will be on the receiving end of those conditions.

I wonder if Tainted Flesh will affect a Toucher (anyone striking in melee - does it work with Vampiric Touch/Bite?) If so, then no fear of plague touch, as you are immune to disease

Just throw Soul Barbs, Wither, Malaise, Life Siphon, Rigor Mortis, and Parasitic Bond. Adding Crippling (ranger shoots from behind the grassy knoll) so the TR can't get to you before you unleash your hexes or just cast Ethereal Burden.
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Old Aug 24, 2006, 11:13 PM // 23:13   #406
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Cripshot.Savageshot.Punishingshot and Pindown may slow them down.You could put 1 or 2 traps in as well.
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Old Aug 25, 2006, 04:21 AM // 04:21   #407
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Quote:
Originally Posted by Age
Cripshot.Savageshot.Punishingshot and Pindown may slow them down.You could put 1 or 2 traps in as well.
Cripshot and traps are the only reliable ways to slow them down, since they usually have quite a few stances available that allows them to avoid attacks. Cripshot rangers generally have no trouble with touchers...
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Old Aug 30, 2006, 12:32 PM // 12:32   #408
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Hate them hate them hate them... a two skill spam build (with other skills for back-up, yes...), that is uncounterable except by builds built specifically TO defeat touch rangers. And, worst of all, they take NO SKILL to play. NERF THEM!
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Old Aug 30, 2006, 04:35 PM // 16:35   #409
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Quote:
Originally Posted by Oblivion Odyssey
....that is uncounterable except by builds built specifically TO defeat touch rangers.....
See it's posts like this that have made these types of threads irritating to read.

If you've read any of the million or so pages of this thread, you'll realize that alot of the counters listed are things already COMMONLY used in PvP. They are builds that work well against ALOT of different situations. You DO NOT have to build to take down a touch ranger....

Seriously... Saying that a CripShot ranger is 'built to counter touch rangers' is like saying my Physics book was meant to be a fly swatter. While it easily serves that purpose... it's hardly the measure of its creation.
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Old Aug 31, 2006, 11:45 PM // 23:45   #410
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Quote:
Originally Posted by Oblivion Odyssey
And, worst of all, they take NO SKILL to play. NERF THEM!
Maybe we should go through EVERY SINGLE class and NERF EVERY SINGLE COMBINATION OF SKILLS that require ZERO skill. I can name "at least" a dozen or more per class. IWAY, 55, 605, Touch Rangers, etc... Or better yet, delete every single one of your characters and play Mesmer since it's the only class that probably requires the "most" skill to use. Heck there are days I play my Monk and I only need to spam 2-3 skills to keep people alive. Maybe we should nerf the entire Healing line for Monks too?
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Old Sep 01, 2006, 07:38 AM // 07:38   #411
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Quote:
Originally Posted by Kit Engel
Cripshot and traps are the only reliable ways to slow them down, since they usually have quite a few stances available that allows them to avoid attacks. Cripshot rangers generally have no trouble with touchers...
There are a few more, like Water Magic Snares, and Water Trident to keep them knocked down, that should slow them. Touch rangers=not needing a nerf. I can kill them with almost every one of my builds, my fc air ele literally pwned them, too bad it was nerfed *grumbles about anet*. My hammer warrior kills them, obviously my cripshot works, and a series of other builds im too tired to mention.

Last edited by Mera Regila; Sep 01, 2006 at 07:44 AM // 07:44..
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Old Sep 09, 2006, 11:33 AM // 11:33   #412
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Default lots of counters

Energy denial and high degen works.
I believe a decent elementalist can kill a touch ranger (and other classes with the same build).
Mesmers have so many options which are useful against other classes, same goes for bow rangers.

The real advantage of touch rangers is they work better than most builds when there is no teamwork and no monk.

So I'd prefer it if touch rangers weren't nerfed, and players just improved their skills and teamwork abilities.

A good mo/me is pretty hard to kill, are we going to nerf that build then?
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Old Sep 09, 2006, 03:18 PM // 15:18   #413
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come on man if you have fear about stupid touch rangers look yourself for the awfull 55hp builds around there. that its really a mess for the whole game , it take out the spirit of the game, making A.I.'s the worst in this kind of games. come on, touch rangers are far away to be overpowered, and when you play in xp pvp, you dont see then. (i.e. they are nice against the bad A.I. from the game but people in xp pvp give no chance to then)
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Old Sep 09, 2006, 03:49 PM // 15:49   #414
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If ANet would just change the necro skills that touch rangers rely on into spells. That would solve the problem.
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Old Sep 09, 2006, 05:37 PM // 17:37   #415
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Quote:
Originally Posted by Pick Me
Does nothing! Only if someone uses crippling shot or some other condition attack will Virulence do anything.

I do believe Touch Rangers do carry Plauge Touch, so you will be on the receiving end of those conditions.

I wonder if Tainted Flesh will affect a Toucher (anyone striking in melee - does it work with Vampiric Touch/Bite?) If so, then no fear of plague touch, as you are immune to disease

Just throw Soul Barbs, Wither, Malaise, Life Siphon, Rigor Mortis, and Parasitic Bond. Adding Crippling (ranger shoots from behind the grassy knoll) so the TR can't get to you before you unleash your hexes or just cast Ethereal Burden.
you dont like Virulence? ok try diversion!!! now thats pure evil.

diversion: next time target uses a skill that skill is disables for ~40-50 seconds more
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Old Sep 09, 2006, 07:11 PM // 19:11   #416
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Quote:
Originally Posted by byteme!
Having used touch ranger many times. I have to say SS "alone" does absolutely nothing to stop me from doing what I do.
ert; wrong. SS alone prevents R/N ganks (the offensive power of the touch build is not by itself; it exsists with a group of 4 touchers spamming lifestealing "unavoidable/non-reducable damage on a single target) as it can be reapplied to all of your team easily. By itself, it cuts healing down to around half, allowing other members to easily cream you. Of course, you shouldn't expect one skill to coutner ANY build without doing something else.

Quote:
Btw being knocked down does nothing since I usually get right back up and heal myself anyways UNLESS I'm being spiked by everyone.
How about just me spiking you? Wild Blow on my Shock war ate R/Ns for breakfast in AB. Frenzy charges Adreniline, Shock then Evicerate+Exectuioners+Disrupting Chop/Distracting Blow when you turn and try to heal off me. KD is a 3 second shutdown for skill spammers; a highly effective window if you follow up on it.

Quote:
Wild Blow on my poor ass? So I lost 1 stance. Oh well I got more. Wild Blow on me again? Got another one or my first stance has already recharged. Time management is what I call it.
And I call it misreading skill descriptions before playing a build more than once. A touch ranger--a halfway decent one at least--has 3 stances on his bar. Only one of them is Whirling; the stance that blocks mellee attacks. Bringing Lightning Reflexes is a wasted slot as your stances will then spend all their time recharging. A touches power comes also from his mobility; if you can't chase targets faster than they can run, they can kite kill you. Besides, no ranger is that cavalear about losing a stance with a 60 second recycle...or LRs 45.

An expierenced touch ranger would know this, of course, and not rely on another non-existent stance for backup against mellee Wild Blow wars because they can out DPS you and interupt. A war with enough intellegence to bring Wild Blow to deal with you has also brought an interupt more often than not.

Quote:
Ice snares? Lots of Touch Ranger hate? I'll keep you occupied long enough for the rest of my team to do what they gotta do while 1+ people are focusing their time on me.
At -66% moving speed? I think not. Even with both your run buffs you're still crawling around with no way to remove the hex until I decide to deal with you. And why should I do anything else to you until I've helped my team finish off yours?

As for touch hate skills? No; I don't waste my time on anti-build builds. I build counter builds, though, and touch rangers are easily countered with snare, interupt, degen, Edenial and disable skills.

Quote:
Kiting? The longer you kite the less of a problem you are to me and anyone else since you won't be doing very much but dodging me. Should you decide to cast a spell, attack etc... I'll swarm in for some nice touching.
And now we know you've not been PvPing much as ANY type of character. PvEers stand around like a lump on a log; PvPers are constantly in motion to body block, kite from AOE or position for coordinated attacks. My monk is always kiting; my monk is always effective. Coincidence? I think not. A moving target for a touch ranger opens them up to castor abuse (ranged spells). Your greatest role is killing NPCs (ie fast capping), not chasing things you CAN'T cripple. Leave that for Dual smite teams.

Quote:
OK we can sit here and spit out a million variables to counter everything I just said and then we'll have another million counter-variables counter those variables and so on... Basically there are ways to counter these counters depending on the situation.
At least you've learned that much...I hope...

Quote:
Btw critique this all you want I won't be reading anymore of this wasted thread anyways. It's your time not mine after this post.
About the only intellegent thing you did when responding to this thread. Next time, don't troll. There is enough ranger hate here without you coming in with half brained notions about how Touch works.

Take a tip from Byteme folks; bring everything he says DOESN'T work if you want to deal with touch effectivly.

@ Baggers=FYI since touch rangers do not "attack", Empathy does not work. If you want a nice Hex build to deal with Touch (or any single target) I suggest looking into Soul Barbs and spam hexes simular to the one Pick Me hints at.

Last edited by Minus Sign; Sep 09, 2006 at 07:47 PM // 19:47..
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Old Sep 11, 2006, 11:03 AM // 11:03   #417
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Why not just increase recharge of Vamp Touch and vamp bite by 3-5 seconds each? That lets necros and everyone not centered around 100% vamp touch use the skills in melee if they need them for added dps and lowers the skills' spammability.
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Old Sep 11, 2006, 04:26 PM // 16:26   #418
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I don't think it's fair to completely make the build useless... Even it it was overpowered. Were it to need a nerf (which it doesn't) then it would only need slight tweaks so that the concept wasn't completely destroyed.
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Old Sep 13, 2006, 08:05 PM // 20:05   #419
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True, I was just offering a solution via game fix. I've found just running Cripshot to be easier since TRs are extremely easy to kill when you can have them almost dead before their second vamp touch (and those you can time b/c they spam them). In retrospect, TRs really aren't very good monk pressure against a kiting boon/prot b/c ~65 damage is just a RoF or a Guardian, and then they really don't have any other damage. A lot of them won't even use their stances, making them a lot easier to kill.

Edit: Look into Debilitating Shot if you can manage to get it into a build sometime. It may not seem like much but it really hurts their ability to spam skills. It also makes great caster e-denial pressure.
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Old Sep 14, 2006, 09:56 AM // 09:56   #420
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What is a good R/Me touch ranger build in PvE?
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